
Alan Rickman's Birthday: The Actor Who Started at 41
Alan Rickman was born February 21, 1946, in London. He came to acting at 26, broke through at 41 in Die Hard, and kept a Harry Potter secret for a decade.
On February 22, 1996, Toy Story won a Special Achievement Oscar as the first fully computer animated feature film, changing how movies are made forever.
Toy Story made history as the movie that proved computer animation could compete with anything Hollywood had ever made. On February 22, 1996, the Academy of Motion Picture Arts and Sciences presented Toy Story with a Special Achievement Award, recognizing what Pixar accomplished and signaling that animation would never be the same.
Before Toy Story, computers could render simple objects but struggled with complexity. Human skin, fabric, hair, and flexible surfaces defeated early rendering software. Pixar chose toys as characters specifically because hard plastic and smooth surfaces fell within what their technology could produce. The limitations of their computers shaped the entire story.
In 1986, Steve Jobs bought Pixar from George Lucas for $5 million. Jobs poured an additional $54 million of his own money into the company before Toy Story proved the investment worthwhile. When the film became the highest grossing movie of 1995, his bet on the studio paid off in spectacular fashion.
Early drafts of Toy Story portrayed Woody as sarcastic, mean, and deliberately cruel to the other toys. Test audiences hated him. Pixar scrapped the direction and rewrote Woody as a genuinely caring leader whose jealousy creates conflict. The change saved the film. Tom Hanks voiced Woody across all four films, and his warmth redefined what audiences expected from animated leads.
Toy Story took four years to produce. Pixar built a dedicated render farm of 87 custom workstations running 24 hours per day to process the film's 114,240 frames. Each frame took between two and 15 hours to render. The final film runs 81 minutes.
The Academy created the Special Achievement Award because Toy Story did not fit existing categories. It was not a documentary, not a short, and not a conventional animated film. The award recognized John Lasseter for his creative vision and Pixar's team for building something the film industry had no framework to evaluate.
Every major studio launched a computer animation division within five years of Toy Story's release. DreamWorks, Sony, and Warner Bros. all redirected resources toward the technology Pixar had proved. The film that launched an entirely new era in cinema became the template for a billion dollar industry.
Toy Story became the first feature length film produced entirely using computer generated imagery, marking the end of hand drawn animation as the dominant format in Hollywood.
The Special Achievement Award the Academy created specifically for Toy Story signaled that film institutions recognized a genuine technological revolution had occurred, not merely a stylistic shift.
Pixar's success forced every major studio to redirect significant capital and creative talent toward computer animation within five years, permanently restructuring how animated films were made.
Critics initially questioned whether computer generated characters could generate genuine emotional connection with audiences, a concern Woody and Buzz's relationship resolved within the film's opening act.
The film's box office performance as the highest grossing movie of 1995 silenced skeptics who believed audiences would reject animation that lacked the warmth of hand drawn Disney classics.
Film schools began incorporating Toy Story as a case study within years of its release, examining how technical limitations creatively shaped storytelling decisions rather than restricting them.
Toy Story created a franchise that has earned over $3 billion across four films, with Woody and Buzz becoming among the most globally recognized fictional characters in cinema history.
Pixar's success transformed Steve Jobs's public identity from ousted Apple founder into visionary entertainment industry leader, rebuilding the credibility he used to return to Apple in 1997.
The film established Pixar as a creative brand distinct from Disney despite their distribution partnership, proving that technical innovation and emotional storytelling could coexist in commercial animation.
Before Toy Story, animation meant hand drawn frames painted by teams of artists following techniques developed in the 1930s. Computer animation existed in short film and commercial work but no studio had attempted a feature. Disney dominated animation entirely and no credible competitor had challenged their hand drawn format in decades.
After Toy Story, hand drawn animation entered a long decline as studios redirected resources toward computer generated imagery. Pixar became the most critically successful animation studio in history. Disney eventually acquired Pixar in 2006 for $7.4 billion, completing a relationship that began with a distribution deal and ended with the technology revolutionizing the very company it had partnered with.
Pixar chose plastic toys because 1990s computers could not yet render human skin realistically
Early scripts portrayed Woody as a mean and sarcastic villain that test audiences hated
Steve Jobs invested $54 million of his own money into Pixar before Toy Story succeeded
Pixar rendered 114,240 frames using 87 workstations running nonstop for years
Toy Story became the highest grossing film worldwide in 1995
Every major studio launched a CGI animation division within five years of Toy Story
Every computer animated film released today descends directly from the technology and storytelling approach Pixar proved viable with Toy Story in 1995
The franchise continues to generate new content and merchandise, keeping the characters in active cultural circulation more than 30 years after the original film
Pixar's model of pairing technical innovation with emotionally sophisticated storytelling remains the gold standard that animation studios worldwide attempt to replicate
The story of Steve Jobs's $54 million investment in Pixar is now studied in business schools as one of the most successful bets on emerging technology in entertainment history
The decision to rewrite Woody from villain to flawed hero is taught in screenwriting courses as a masterclass in how audience testing can save rather than compromise creative work
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Pixar's choice of toys as characters was a direct response to technical constraints, not creative preference, making the film's limitations its greatest creative asset
The original Woody was so disliked by test audiences that Pixar halted production entirely and rebuilt the character from scratch, a process that added months to the already four year timeline
Steve Jobs poured $54 million of personal funds into Pixar before seeing any return, a bet most financial analysts at the time considered reckless
Each of the film's 114,240 frames required up to 15 hours of rendering time, meaning some individual seconds of the film took a week of computing time to produce
The Special Achievement Award category the Academy created for Toy Story had no precedent in the existing Oscar framework, requiring the Academy to invent a new recognition category
DreamWorks Animation launched directly in response to Toy Story's success, with Jeffrey Katzenberg explicitly citing Pixar's achievement as proof that a rival computer animation studio could succeed
On February 22, 1996, the Academy of Motion Picture Arts and Sciences awarded Toy Story a Special Achievement Award. The honor recognized it as the first fully computer animated feature film. John Lasseter accepted on behalf of the Pixar team for their creative and technical achievement.
This article is reviewed by the Pagefacts team.
Editorial Approach:
This article covers Toy Story's Special Achievement Oscar on February 22, 1996, focusing on the behind the scenes decisions that shaped the film. Rather than summarizing the plot or box office numbers, it explores why Pixar chose plastic toys over human characters, how Steve Jobs personally funded the studio for a decade before seeing a return, why the original Woody was scrapped entirely, and what the film's rendering process reveals about the extraordinary effort hidden inside 81 minutes of animation.
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